mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
#include "FortAnimInput_PlayerAnimAsset.h"
|
|
|
|
FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() {
|
|
bPlayUpperBodySlotOnFullBodyInAir = false;
|
|
bDisableFullBodyAimOffsetDuringMelee = false;
|
|
bShouldApplyAimOffsetFullBody = false;
|
|
FullBodyAimOffsetAlpha = 1;
|
|
UpperBodyAimOffsetAlpha = 1;
|
|
bOverrideDisableArmsHeadAdditive = false;
|
|
DisableArmsHeadAdditiveOverride = 1;
|
|
TargetingAimOffset = NULL;
|
|
NonTargetingAimOffset = NULL;
|
|
RelaxedPose = NULL;
|
|
RelaxedPoseLevel2 = NULL;
|
|
RelaxedAimOffset = NULL;
|
|
JogAdditiveBlendSpace = NULL;
|
|
JogAdditiveBlendSpaceRelaxed = NULL;
|
|
JogAdditiveBlendSpaceRelaxedLevel2 = NULL;
|
|
JogAdditiveBlendSpaceMeleeGuarding = NULL;
|
|
JogAdditive_N = NULL;
|
|
JogAdditive_E = NULL;
|
|
JogAdditive_S = NULL;
|
|
JogAdditive_W = NULL;
|
|
JogAdditiveRelaxed_N = NULL;
|
|
JogAdditiveRelaxed_E = NULL;
|
|
JogAdditiveRelaxed_S = NULL;
|
|
JogAdditiveRelaxed_W = NULL;
|
|
JogAdditiveRelaxedLevel2_N = NULL;
|
|
JogAdditiveRelaxedLevel2_E = NULL;
|
|
JogAdditiveRelaxedLevel2_S = NULL;
|
|
JogAdditiveRelaxedLevel2_W = NULL;
|
|
SprintAnimation = NULL;
|
|
SprintTargetingAnimation = NULL;
|
|
CrouchTargetingPose = NULL;
|
|
CrouchNonTargetingPose = NULL;
|
|
CrouchRelaxedPose = NULL;
|
|
CrouchCoreTargetingBlendSpace = NULL;
|
|
CrouchCoreNonTargetingBlendSpace = NULL;
|
|
CrouchWalkAdditiveBlendSpace = NULL;
|
|
CrouchJogAdditiveBlendSpace = NULL;
|
|
CrouchJogAdditiveBlendSpaceRelaxed = NULL;
|
|
CrouchWalkAdditive_N = NULL;
|
|
CrouchWalkAdditive_E = NULL;
|
|
CrouchWalkAdditive_S = NULL;
|
|
CrouchWalkAdditive_W = NULL;
|
|
CrouchJogAdditive_N = NULL;
|
|
CrouchJogAdditive_E = NULL;
|
|
CrouchJogAdditive_S = NULL;
|
|
CrouchJogAdditive_W = NULL;
|
|
CrouchJogAdditiveRelaxed_N = NULL;
|
|
CrouchJogAdditiveRelaxed_E = NULL;
|
|
CrouchJogAdditiveRelaxed_S = NULL;
|
|
CrouchJogAdditiveRelaxed_W = NULL;
|
|
CrouchSprintAnimation = NULL;
|
|
CrouchSprintTargetingAnimation = NULL;
|
|
SwimRelaxedPose = NULL;
|
|
SwimTargetingPose = NULL;
|
|
SwimNonTargetingPose = NULL;
|
|
SwimJogAdditiveBlendSpace = NULL;
|
|
SwimJogAdditiveBlendSpaceRelaxed = NULL;
|
|
SwimSprintAnimation = NULL;
|
|
SwimTargetingAimOffset = NULL;
|
|
SwimIdleNoise = NULL;
|
|
IdleNoise_AR_DownSights = NULL;
|
|
SwimJumpSurfaceEndAdditve = NULL;
|
|
SwimJumpSurfaceLoopAdditve = NULL;
|
|
SwimJumpFallLoopAdditve = NULL;
|
|
SwimJumpStartLoopAdditve = NULL;
|
|
SwimJumpStartAdditve = NULL;
|
|
FlyModeLoopAdditive = NULL;
|
|
FlyModeStartAdditive = NULL;
|
|
ZipLineStartAdditve = NULL;
|
|
JetPackJumpAdditve = NULL;
|
|
JetPackStartAdditve = NULL;
|
|
FallAdditive = NULL;
|
|
JumpLoopAdditive = NULL;
|
|
JumpUpAdditive = NULL;
|
|
WeaponChargeLoop = NULL;
|
|
SwimUpperBodyAdditivePoseOffset = NULL;
|
|
WeaponInspectAnimation = NULL;
|
|
bOverridePitchAndYawOffsets = false;
|
|
bOverrideHandIKRetargetingWeight = false;
|
|
HandIKRetargetingWeight = 1;
|
|
}
|
|
|