Files
FNGameProj/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp
T
2024-06-07 01:17:09 +02:00

86 lines
2.9 KiB
C++

#include "FortAnimInput_PlayerAnimAsset.h"
FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() {
bPlayUpperBodySlotOnFullBodyInAir = false;
bDisableFullBodyAimOffsetDuringMelee = false;
bShouldApplyAimOffsetFullBody = false;
FullBodyAimOffsetAlpha = 1;
UpperBodyAimOffsetAlpha = 1;
bOverrideDisableArmsHeadAdditive = false;
DisableArmsHeadAdditiveOverride = 1;
TargetingAimOffset = NULL;
NonTargetingAimOffset = NULL;
RelaxedPose = NULL;
RelaxedPoseLevel2 = NULL;
RelaxedAimOffset = NULL;
JogAdditiveBlendSpace = NULL;
JogAdditiveBlendSpaceRelaxed = NULL;
JogAdditiveBlendSpaceRelaxedLevel2 = NULL;
JogAdditiveBlendSpaceMeleeGuarding = NULL;
JogAdditive_N = NULL;
JogAdditive_E = NULL;
JogAdditive_S = NULL;
JogAdditive_W = NULL;
JogAdditiveRelaxed_N = NULL;
JogAdditiveRelaxed_E = NULL;
JogAdditiveRelaxed_S = NULL;
JogAdditiveRelaxed_W = NULL;
JogAdditiveRelaxedLevel2_N = NULL;
JogAdditiveRelaxedLevel2_E = NULL;
JogAdditiveRelaxedLevel2_S = NULL;
JogAdditiveRelaxedLevel2_W = NULL;
SprintAnimation = NULL;
SprintTargetingAnimation = NULL;
CrouchTargetingPose = NULL;
CrouchNonTargetingPose = NULL;
CrouchRelaxedPose = NULL;
CrouchCoreTargetingBlendSpace = NULL;
CrouchCoreNonTargetingBlendSpace = NULL;
CrouchWalkAdditiveBlendSpace = NULL;
CrouchJogAdditiveBlendSpace = NULL;
CrouchJogAdditiveBlendSpaceRelaxed = NULL;
CrouchWalkAdditive_N = NULL;
CrouchWalkAdditive_E = NULL;
CrouchWalkAdditive_S = NULL;
CrouchWalkAdditive_W = NULL;
CrouchJogAdditive_N = NULL;
CrouchJogAdditive_E = NULL;
CrouchJogAdditive_S = NULL;
CrouchJogAdditive_W = NULL;
CrouchJogAdditiveRelaxed_N = NULL;
CrouchJogAdditiveRelaxed_E = NULL;
CrouchJogAdditiveRelaxed_S = NULL;
CrouchJogAdditiveRelaxed_W = NULL;
CrouchSprintAnimation = NULL;
CrouchSprintTargetingAnimation = NULL;
SwimRelaxedPose = NULL;
SwimTargetingPose = NULL;
SwimNonTargetingPose = NULL;
SwimJogAdditiveBlendSpace = NULL;
SwimJogAdditiveBlendSpaceRelaxed = NULL;
SwimSprintAnimation = NULL;
SwimTargetingAimOffset = NULL;
SwimIdleNoise = NULL;
IdleNoise_AR_DownSights = NULL;
SwimJumpSurfaceEndAdditve = NULL;
SwimJumpSurfaceLoopAdditve = NULL;
SwimJumpFallLoopAdditve = NULL;
SwimJumpStartLoopAdditve = NULL;
SwimJumpStartAdditve = NULL;
FlyModeLoopAdditive = NULL;
FlyModeStartAdditive = NULL;
ZipLineStartAdditve = NULL;
JetPackJumpAdditve = NULL;
JetPackStartAdditve = NULL;
FallAdditive = NULL;
JumpLoopAdditive = NULL;
JumpUpAdditive = NULL;
WeaponChargeLoop = NULL;
SwimUpperBodyAdditivePoseOffset = NULL;
WeaponInspectAnimation = NULL;
bOverridePitchAndYawOffsets = false;
bOverrideHandIKRetargetingWeight = false;
HandIKRetargetingWeight = 1;
}