Files
FNGameProj/Source/FortniteGame/Private/FortAnimInput_DBNOCarried.cpp
T
2024-06-07 01:17:09 +02:00

37 lines
1.1 KiB
C++

#include "FortAnimInput_DBNOCarried.h"
FFortAnimInput_DBNOCarried::FFortAnimInput_DBNOCarried() {
CarrierDropMontage = NULL;
CarrierPickupMontage = NULL;
CarrierPawn = NULL;
CarrierAnimBP = NULL;
CarrierInterrogationMontage = NULL;
SubAnimPhysicsWeight = 1;
DropMontagePosition = 1;
PickupMontagePosition = 1;
InterrogationMontagePosition = 1;
PickupToIdleTransitionPosition = 1;
CarrierPawnVelocityZ = 1;
CarrierYawDeltaSmoothed = 1;
CarriedJogNAnimPosition = 1;
CarriedJogSAnimPosition = 1;
CarriedCrouchNAnimPosition = 1;
CarriedCrouchSAnimPosition = 1;
CarriedSprintAnimPosition = 1;
CarriedCrouchSprintAnimPosition = 1;
CarrierSpinePitch = 1;
DropStateWeight = 1;
bBeingCarried = false;
bIsBeingPickedUp = false;
bIsBeingDropped = false;
bCarrierIsCrouching = false;
bCarrierIsMovingBackward = false;
bCarrierHasSyncMarkers = false;
bTransitionFromPickupToIdle = false;
bTransitionFromIdleToJogging = false;
bTransitionFromJoggingToSprinting = false;
bTransitionFromInAirToLanding = false;
bJackalPlayJumpTrickVertical = false;
}