Files
FNGameProj/Source/FortniteGame/Private/FortAmbientAudioController.cpp
T
2024-06-07 01:17:09 +02:00

22 lines
634 B
C++

#include "FortAmbientAudioController.h"
void UFortAmbientAudioController::SetAudioBankOverride(UFortPOIAmbientAudioBank* BankOverride) {
}
void UFortAmbientAudioController::OnDayPhaseChanged(EFortDayPhase CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation) {
}
UFortAmbientAudioController* UFortAmbientAudioController::GetAmbientAudioControllerFromContext(UObject* WorldContextObject) {
return NULL;
}
void UFortAmbientAudioController::ClearAudioBankOverride() {
}
UFortAmbientAudioController::UFortAmbientAudioController() {
DefaultAudioBank = NULL;
PlayerController = NULL;
PauseFadeTime = 1;
}