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22 lines
634 B
C++
22 lines
634 B
C++
#include "FortAmbientAudioController.h"
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void UFortAmbientAudioController::SetAudioBankOverride(UFortPOIAmbientAudioBank* BankOverride) {
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}
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void UFortAmbientAudioController::OnDayPhaseChanged(EFortDayPhase CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation) {
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}
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UFortAmbientAudioController* UFortAmbientAudioController::GetAmbientAudioControllerFromContext(UObject* WorldContextObject) {
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return NULL;
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}
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void UFortAmbientAudioController::ClearAudioBankOverride() {
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}
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UFortAmbientAudioController::UFortAmbientAudioController() {
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DefaultAudioBank = NULL;
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PlayerController = NULL;
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PauseFadeTime = 1;
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}
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