mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
26 lines
1.4 KiB
C++
26 lines
1.4 KiB
C++
#include "FortAbilityTask_ApplyRootMotionFollowCharacterRotation.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
UFortAbilityTask_ApplyRootMotionFollowCharacterRotation* UFortAbilityTask_ApplyRootMotionFollowCharacterRotation::ApplyRootMotionFollowCharacterRotation(UGameplayAbility* OwningAbility, FName TaskInstanceName, float StrengthInWater, float NewDuration, bool NewBIsAdditive, UCurveFloat* StrengthOverTimeOnLand, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool NewBEnableGravity) {
|
|
return NULL;
|
|
}
|
|
|
|
void UFortAbilityTask_ApplyRootMotionFollowCharacterRotation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFollowCharacterRotation, Strength);
|
|
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFollowCharacterRotation, Duration);
|
|
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFollowCharacterRotation, bIsAdditive);
|
|
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFollowCharacterRotation, StrengthOverTime);
|
|
DOREPLIFETIME(UFortAbilityTask_ApplyRootMotionFollowCharacterRotation, bEnableGravity);
|
|
}
|
|
|
|
UFortAbilityTask_ApplyRootMotionFollowCharacterRotation::UFortAbilityTask_ApplyRootMotionFollowCharacterRotation() {
|
|
Strength = 1;
|
|
Duration = 1;
|
|
bIsAdditive = false;
|
|
StrengthOverTime = NULL;
|
|
bEnableGravity = false;
|
|
}
|
|
|