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34 lines
891 B
C++
34 lines
891 B
C++
#include "FortAIAnimInstance.h"
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void UFortAIAnimInstance::AnimNotify_SleepingFullyBlended(const UAnimNotify* Notify) {
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}
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UFortAIAnimInstance::UFortAIAnimInstance() {
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Speed = 1;
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UpwardVelocity = 1;
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MovementDirection = 1;
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LowerBodyCurrentWeight = 1;
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LowerBodyBlendTime = 1;
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RunVariation = 0;
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WalkVariation = 0;
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MovementStyle = EFortMovementStyle::Running;
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BlockGetUp = false;
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bIsStunned = false;
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bIsKnockedback = false;
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bIsStaggered = false;
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bIsSleeping = false;
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bIsDBNO = false;
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bIsDead = false;
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bIsSprinting = false;
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bIsCowering = false;
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bHasWeapon = false;
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bAdditiveHitReactLoop = false;
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bUseAltSleepAnim = false;
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bShouldUseMovementLocomotion = false;
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bCanLookAtAimTarget = false;
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bIsTargeting = false;
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bTransitionToIdle = false;
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WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee;
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}
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