Files
FNGameProj/Source/FortniteGame/Private/FortAIAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

34 lines
891 B
C++

#include "FortAIAnimInstance.h"
void UFortAIAnimInstance::AnimNotify_SleepingFullyBlended(const UAnimNotify* Notify) {
}
UFortAIAnimInstance::UFortAIAnimInstance() {
Speed = 1;
UpwardVelocity = 1;
MovementDirection = 1;
LowerBodyCurrentWeight = 1;
LowerBodyBlendTime = 1;
RunVariation = 0;
WalkVariation = 0;
MovementStyle = EFortMovementStyle::Running;
BlockGetUp = false;
bIsStunned = false;
bIsKnockedback = false;
bIsStaggered = false;
bIsSleeping = false;
bIsDBNO = false;
bIsDead = false;
bIsSprinting = false;
bIsCowering = false;
bHasWeapon = false;
bAdditiveHitReactLoop = false;
bUseAltSleepAnim = false;
bShouldUseMovementLocomotion = false;
bCanLookAtAimTarget = false;
bIsTargeting = false;
bTransitionToIdle = false;
WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee;
}