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25 lines
613 B
C++
25 lines
613 B
C++
#include "CustomCosmeticCharmModifier.h"
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UMeshComponent* ACustomCosmeticCharmModifier::GetSkeletalMeshForAssociatedPlayerPawnCharmType() const {
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return NULL;
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}
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AFortPlayerCharm* ACustomCosmeticCharmModifier::GetCharmOwner() const {
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return NULL;
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}
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TEnumAsByte<EFortCustomCharmType::Type> ACustomCosmeticCharmModifier::GetCharacterCharmType() const {
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return EFortCustomCharmType::Weapon;
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}
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void ACustomCosmeticCharmModifier::ForceResetParticleSystems() {
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}
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ACustomCosmeticCharmModifier::ACustomCosmeticCharmModifier() {
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CharmType = EFortCustomCharmType::NumTypes;
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MyCharmOwner = NULL;
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}
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