Files
FNGameProj/Source/FortniteGame/Private/CustomCharacterPartModifier_SlurpLegendsBody.cpp
T
2024-06-07 01:17:09 +02:00

21 lines
628 B
C++

#include "CustomCharacterPartModifier_SlurpLegendsBody.h"
void ACustomCharacterPartModifier_SlurpLegendsBody::SetComponentPointers(UParticleSystemComponent* xFormBurst, UNiagaraComponent* DripLoop) {
}
float ACustomCharacterPartModifier_SlurpLegendsBody::GetCurrentShieldPercentage() const {
return 0.0f;
}
ACustomCharacterPartModifier_SlurpLegendsBody::ACustomCharacterPartModifier_SlurpLegendsBody() {
TransformBurst = NULL;
LoopingDrip = NULL;
InterpolationRate = 1;
ShieldOverride = 1;
bUseShieldOverride = false;
AssociatedPS = NULL;
AssociatedAnimInstance = NULL;
BodyMID = NULL;
}