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https://github.com/FortniteModdingHub/FNGameProj.git
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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
#include "CreativeQuickbarComponent.h"
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void UCreativeQuickbarComponent::SetIsQuickbarEquipped(bool bIsEquipped) {
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}
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void UCreativeQuickbarComponent::ServerAddToQuickBar_Implementation(const TArray<AActor*>& Actors, const int32 DesiredSlotIndex) {
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}
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bool UCreativeQuickbarComponent::ServerAddToQuickBar_Validate(const TArray<AActor*>& Actors, const int32 DesiredSlotIndex) {
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return true;
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}
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void UCreativeQuickbarComponent::ServerAddItemToQuickBar_Implementation(const UFortItemDefinition* ItemDefinition, const int32 DesiredSlotIndexconst, FGuid PreviousItemGuid, bool bUseVolumeToSpawn) {
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}
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bool UCreativeQuickbarComponent::ServerAddItemToQuickBar_Validate(const UFortItemDefinition* ItemDefinition, const int32 DesiredSlotIndexconst, FGuid PreviousItemGuid, bool bUseVolumeToSpawn) {
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return true;
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}
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void UCreativeQuickbarComponent::PopulateQuickbarSlotFromSelection_Implementation(int32 SlotIndex) {
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}
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bool UCreativeQuickbarComponent::IsQuickbarActive() const {
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return false;
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}
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void UCreativeQuickbarComponent::HandleWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
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}
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void UCreativeQuickbarComponent::HandleQuickbarClutchReleased_Implementation() {
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}
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void UCreativeQuickbarComponent::HandleQuickbarClutchPressed_Implementation() {
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}
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void UCreativeQuickbarComponent::HandleMoveToolInteractionStarted(UObjectInteractionBehavior* InteractionMode) {
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}
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void UCreativeQuickbarComponent::HandleMoveToolInteractionEnded() {
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}
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void UCreativeQuickbarComponent::HandleInputMethodChanged(ECommonInputType CurrentInputType) {
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}
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void UCreativeQuickbarComponent::HandleCreativeQuickbarReleased_Implementation(int32 SlotIndex) {
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}
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void UCreativeQuickbarComponent::HandleCreativeQuickbarPressed_Implementation(int32 SlotIndex) {
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}
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void UCreativeQuickbarComponent::ExecuteDelayedAddItemToQuickbar(const UFortItemDefinition* ItemDefinition, const int32 DesiredSlotIndex, bool bUseVolumeToSpawn) {
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}
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void UCreativeQuickbarComponent::ExecuteDelayedAddItemToMoveTool(const UFortItemDefinition* ItemDefinition, bool bUseVolume) {
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}
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void UCreativeQuickbarComponent::ClientAddToQuickBarComplete_Implementation(const int32 SlotPutIn, FGuid ItemGuid, const UFortItemDefinition* Playset, bool UseDelayedAddToQuickbar, bool bUseVolumeToSpawn) {
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}
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void UCreativeQuickbarComponent::ActivateQuickbarSlot_Implementation(int32 SlotIndex) {
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}
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UCreativeQuickbarComponent::UCreativeQuickbarComponent() {
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bIsCreativeQuickbarActive = false;
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bIsCreativeQuickbarEquipped = false;
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QuickbarSlotPlaysetItemDefinition = NULL;
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CurrentQuickbarRequestSaveRecord = NULL;
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CreativeQuickbarInputComponent = NULL;
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CreativeQuickbarActiveInputComponent = NULL;
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}
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