Files
FNGameProj/Source/FortniteGame/Private/CreativeQuestComponent.cpp
T
2024-06-07 01:17:09 +02:00

72 lines
2.4 KiB
C++

#include "CreativeQuestComponent.h"
#include "Net/UnrealNetwork.h"
void UCreativeQuestComponent::UnregisterQuest() {
}
void UCreativeQuestComponent::SetCurrentAmount(AController* ForPlayer, int32 NewAmount) {
}
void UCreativeQuestComponent::SetActiveFor(AController* Player, bool bNewActive) {
}
void UCreativeQuestComponent::ResetQuestProgress() {
}
void UCreativeQuestComponent::RegisterQuest() {
}
void UCreativeQuestComponent::OnRep_QuestUpdate() {
}
void UCreativeQuestComponent::OnRep_QuestActive() {
}
bool UCreativeQuestComponent::IsActiveFor(AController* Player) const {
return false;
}
int32 UCreativeQuestComponent::GetCurrentAmount(AController* ForPlayer) const {
return 0;
}
TArray<AController*> UCreativeQuestComponent::GetActiveSharedControllers(AController* Instigator) const {
return TArray<AController*>();
}
void UCreativeQuestComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCreativeQuestComponent, StatToTrack);
DOREPLIFETIME(UCreativeQuestComponent, SharingMode);
DOREPLIFETIME(UCreativeQuestComponent, TargetTeam);
DOREPLIFETIME(UCreativeQuestComponent, TargetClass);
DOREPLIFETIME(UCreativeQuestComponent, AssignedToTeam);
DOREPLIFETIME(UCreativeQuestComponent, TargetDeathCause);
DOREPLIFETIME(UCreativeQuestComponent, bSelfEliminationsCount);
DOREPLIFETIME(UCreativeQuestComponent, MinigameTargetAmount);
DOREPLIFETIME(UCreativeQuestComponent, bShowQuestOnHUD);
DOREPLIFETIME(UCreativeQuestComponent, ShowProgressMode);
DOREPLIFETIME(UCreativeQuestComponent, bShowCompleteEffects);
DOREPLIFETIME(UCreativeQuestComponent, QuestIndividualData);
DOREPLIFETIME(UCreativeQuestComponent, QuestTeamProgress);
DOREPLIFETIME(UCreativeQuestComponent, QuestAllProgress);
DOREPLIFETIME(UCreativeQuestComponent, QuestTeamActive);
}
UCreativeQuestComponent::UCreativeQuestComponent() {
StatToTrack = ECreativeQuestStat::None;
SharingMode = ECreativeQuestSharing::Individual;
TargetTeam = 0;
TargetClass = 0;
AssignedToTeam = 0;
TargetDeathCause = EDeathCause::OutsideSafeZone;
bSelfEliminationsCount = true;
MinigameTargetAmount = 0;
bShowQuestOnHUD = true;
ShowProgressMode = EShowProgressMode::Total;
bShowCompleteEffects = true;
QuestAllProgress = 0;
}