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https://github.com/FortniteModdingHub/FNGameProj.git
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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#include "CreativePlayerHealthInfoComponent.h"
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#include "Net/UnrealNetwork.h"
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void UCreativePlayerHealthInfoComponent::OnRep_BossPlayerState() {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigameStarted() {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigamePlayerLeftMinigame(FUniqueNetIdRepl UniqueNetId, bool bIsLocalPlayer) {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigamePlayerJoinedMinigame(FUniqueNetIdRepl UniqueNetId, bool bIsLocalPlayer) {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigamePlayerDeadStateChanged(AFortPlayerStateAthena* PlayerState, bool bIsDead) {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigamePlayerClassApplied(AFortPlayerState* PlayerState, uint8 ClassSlotIndex) {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigamePlayerChangedTeam(AFortPlayerState* PlayerState, uint8 TeamId, uint8 OldTeamId, bool bTeamChangedWithoutRespawn) {
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}
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void UCreativePlayerHealthInfoComponent::OnMinigameEnded() {
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}
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void UCreativePlayerHealthInfoComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCreativePlayerHealthInfoComponent, BossPlayerState);
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}
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UCreativePlayerHealthInfoComponent::UCreativePlayerHealthInfoComponent() {
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ControllingMinigame = NULL;
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BossPlayerState = NULL;
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}
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