Files
FNGameProj/Source/FortniteGame/Private/CreativePlayerHealthInfoComponent.cpp
T
2024-06-07 01:17:09 +02:00

39 lines
1.3 KiB
C++

#include "CreativePlayerHealthInfoComponent.h"
#include "Net/UnrealNetwork.h"
void UCreativePlayerHealthInfoComponent::OnRep_BossPlayerState() {
}
void UCreativePlayerHealthInfoComponent::OnMinigameStarted() {
}
void UCreativePlayerHealthInfoComponent::OnMinigamePlayerLeftMinigame(FUniqueNetIdRepl UniqueNetId, bool bIsLocalPlayer) {
}
void UCreativePlayerHealthInfoComponent::OnMinigamePlayerJoinedMinigame(FUniqueNetIdRepl UniqueNetId, bool bIsLocalPlayer) {
}
void UCreativePlayerHealthInfoComponent::OnMinigamePlayerDeadStateChanged(AFortPlayerStateAthena* PlayerState, bool bIsDead) {
}
void UCreativePlayerHealthInfoComponent::OnMinigamePlayerClassApplied(AFortPlayerState* PlayerState, uint8 ClassSlotIndex) {
}
void UCreativePlayerHealthInfoComponent::OnMinigamePlayerChangedTeam(AFortPlayerState* PlayerState, uint8 TeamId, uint8 OldTeamId, bool bTeamChangedWithoutRespawn) {
}
void UCreativePlayerHealthInfoComponent::OnMinigameEnded() {
}
void UCreativePlayerHealthInfoComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCreativePlayerHealthInfoComponent, BossPlayerState);
}
UCreativePlayerHealthInfoComponent::UCreativePlayerHealthInfoComponent() {
ControllingMinigame = NULL;
BossPlayerState = NULL;
}