Files
FNGameProj/Source/FortniteGame/Private/CreativeBlueprintLibrary.cpp
T
2024-03-03 23:44:39 +01:00

25 lines
881 B
C++

#include "CreativeBlueprintLibrary.h"
TArray<FVector> UCreativeBlueprintLibrary::SegmentSphereIntersection(const FVector& SegmentStart, const FVector& SegmentEnd, const FVector& SphereOrigin, const float SphereRadius) {
return TArray<FVector>();
}
TArray<FVector> UCreativeBlueprintLibrary::SegmentCylinderIntersection(const FVector& SegmentStart, const FVector& SegmentEnd, const FVector& CylinderOrigin, const float CylinderRadius) {
return TArray<FVector>();
}
void UCreativeBlueprintLibrary::LogHUDMessageWarning(const FString& inString) {
}
FName UCreativeBlueprintLibrary::GetNameFromCollisionProfile(FCollisionProfileName InCollisionProfile) {
return NAME_None;
}
UFortMinigameManager* UCreativeBlueprintLibrary::GetMinigameManager(AController* Controller, ESubGame SubGame) {
return NULL;
}
UCreativeBlueprintLibrary::UCreativeBlueprintLibrary() {
}