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25 lines
881 B
C++
25 lines
881 B
C++
#include "CreativeBlueprintLibrary.h"
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TArray<FVector> UCreativeBlueprintLibrary::SegmentSphereIntersection(const FVector& SegmentStart, const FVector& SegmentEnd, const FVector& SphereOrigin, const float SphereRadius) {
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return TArray<FVector>();
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}
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TArray<FVector> UCreativeBlueprintLibrary::SegmentCylinderIntersection(const FVector& SegmentStart, const FVector& SegmentEnd, const FVector& CylinderOrigin, const float CylinderRadius) {
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return TArray<FVector>();
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}
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void UCreativeBlueprintLibrary::LogHUDMessageWarning(const FString& inString) {
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}
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FName UCreativeBlueprintLibrary::GetNameFromCollisionProfile(FCollisionProfileName InCollisionProfile) {
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return NAME_None;
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}
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UFortMinigameManager* UCreativeBlueprintLibrary::GetMinigameManager(AController* Controller, ESubGame SubGame) {
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return NULL;
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}
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UCreativeBlueprintLibrary::UCreativeBlueprintLibrary() {
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}
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