Files
FNGameProj/Source/FortniteGame/Private/CombatManagerComponentSTW.cpp
T
2024-06-07 01:17:09 +02:00

112 lines
3.6 KiB
C++

#include "CombatManagerComponentSTW.h"
#include "Net/UnrealNetwork.h"
void UCombatManagerComponentSTW::ServerTriggerCombatEventBatch_Implementation(const TArray<FFortCombatManagerEvent>& Payload) {
}
bool UCombatManagerComponentSTW::ServerTriggerCombatEventBatch_Validate(const TArray<FFortCombatManagerEvent>& Payload) {
return true;
}
void UCombatManagerComponentSTW::ServerTriggerCombatEvent_Implementation(EFortCombatEvents TriggeredEvent, float HeatMultiplier) {
}
bool UCombatManagerComponentSTW::ServerTriggerCombatEvent_Validate(EFortCombatEvents TriggeredEvent, float HeatMultiplier) {
return true;
}
void UCombatManagerComponentSTW::OnRep_CombatEventHeat() {
}
float UCombatManagerComponentSTW::GetEventHeatPercentTotal(EFortCombatEvents CombatEvent) {
return 0.0f;
}
float UCombatManagerComponentSTW::GetEventHeatPercent(EFortCombatEvents CombatEvent) {
return 0.0f;
}
void UCombatManagerComponentSTW::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCombatManagerComponentSTW, ReplicatedCombatEventHeat);
DOREPLIFETIME(UCombatManagerComponentSTW, CurrentTotalHeat);
DOREPLIFETIME(UCombatManagerComponentSTW, MaximumTotalHeat);
DOREPLIFETIME(UCombatManagerComponentSTW, MaxHeatEver);
}
UCombatManagerComponentSTW::UCombatManagerComponentSTW() {
ReplicatedCombatEventHeat[0] = 1;
ReplicatedCombatEventHeat[1] = 1;
ReplicatedCombatEventHeat[2] = 1;
ReplicatedCombatEventHeat[3] = 1;
ReplicatedCombatEventHeat[4] = 1;
ReplicatedCombatEventHeat[5] = 1;
ReplicatedCombatEventHeat[6] = 1;
ReplicatedCombatEventHeat[7] = 1;
ReplicatedCombatEventHeat[8] = 1;
ReplicatedCombatEventHeat[9] = 1;
ReplicatedCombatEventHeat[10] = 1;
ReplicatedCombatEventHeat[11] = 1;
ReplicatedCombatEventHeat[12] = 1;
ReplicatedCombatEventHeat[13] = 1;
ReplicatedCombatEventHeat[14] = 1;
ReplicatedCombatEventHeat[15] = 1;
ReplicatedCombatEventHeat[16] = 1;
ReplicatedCombatEventHeat[17] = 1;
ReplicatedCombatEventHeat[18] = 1;
ReplicatedCombatEventHeat[19] = 1;
ReplicatedCombatEventHeat[20] = 1;
ReplicatedCombatEventHeat[21] = 1;
ReplicatedCombatEventHeat[22] = 1;
ReplicatedCombatEventHeat[23] = 1;
ReplicatedCombatEventHeat[24] = 1;
ReplicatedCombatEventHeat[25] = 1;
ReplicatedCombatEventHeat[26] = 1;
ReplicatedCombatEventHeat[27] = 1;
CombatEventHeat[0] = 1;
CombatEventHeat[1] = 1;
CombatEventHeat[2] = 1;
CombatEventHeat[3] = 1;
CombatEventHeat[4] = 1;
CombatEventHeat[5] = 1;
CombatEventHeat[6] = 1;
CombatEventHeat[7] = 1;
CombatEventHeat[8] = 1;
CombatEventHeat[9] = 1;
CombatEventHeat[10] = 1;
CombatEventHeat[11] = 1;
CombatEventHeat[12] = 1;
CombatEventHeat[13] = 1;
CombatEventHeat[14] = 1;
CombatEventHeat[15] = 1;
CombatEventHeat[16] = 1;
CombatEventHeat[17] = 1;
CombatEventHeat[18] = 1;
CombatEventHeat[19] = 1;
CombatEventHeat[20] = 1;
CombatEventHeat[21] = 1;
CombatEventHeat[22] = 1;
CombatEventHeat[23] = 1;
CombatEventHeat[24] = 1;
CombatEventHeat[25] = 1;
CombatEventHeat[26] = 1;
CombatEventHeat[27] = 1;
CombatFactors[0] = 1;
CombatFactors[1] = 1;
CombatFactors[2] = 1;
CombatFactors[3] = 1;
CombatFactors[4] = 1;
CombatFactors[5] = 1;
CombatFactors[6] = 1;
CombatFactors[7] = 1;
CombatFactors[8] = 1;
CombatFactors[9] = 1;
CombatFactors[10] = 1;
CombatFactors[11] = 1;
CurrentTotalHeat = 1;
MaximumTotalHeat = 1;
MaxHeatEver = 1;
CombatGraph = NULL;
FactorGraph = NULL;
}