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https://github.com/FortniteModdingHub/FNGameProj.git
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51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
#include "BuildingProp_CaptureArea.h"
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#include "CaptureComponent.h"
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void ABuildingProp_CaptureArea::UnregisterPlayerInsideArea(AFortPlayerController* OldPlayerInside) {
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}
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void ABuildingProp_CaptureArea::UnregisterAllRegisteredPlayerInsideArea() {
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}
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void ABuildingProp_CaptureArea::UnbindToControllerInventoryChangedEvent(AFortPlayerController* PlayerController) {
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}
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void ABuildingProp_CaptureArea::UnbindAllControllersToInventoryChangedEvent() {
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}
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void ABuildingProp_CaptureArea::RemoveItemsFromPlayer(const TArray<UFortWorldItemDefinition*>& ItemsToCapture, AFortPlayerController* PlayerController) {
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}
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void ABuildingProp_CaptureArea::RegisterPlayerInsideArea(AFortPlayerController* PlayerInside) {
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}
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void ABuildingProp_CaptureArea::OnPlayerChangedTeam(AFortPlayerState* PlayerState, uint8 NewTeam, uint8 OldTeam, bool bTeamChangedWithoutRespawn) {
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}
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void ABuildingProp_CaptureArea::OnFortPawnRegisteredInsideAreaDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
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}
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int32 ABuildingProp_CaptureArea::CaptureItemsFromPlayer(bool bRemoveOnFound, const TArray<UFortWorldItemDefinition*>& ItemsToCapture, AFortPlayerController* PlayerController, int32 AmountToRemove, int32& AddedScore) {
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return 0;
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}
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int32 ABuildingProp_CaptureArea::CaptureItemsFromPickup(const TArray<UFortWorldItemDefinition*>& ItemsToCapture, AFortPickup* Pickup, int32& AddedScore) {
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return 0;
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}
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void ABuildingProp_CaptureArea::BindToControllerInventoryChangedEvent(AFortPlayerController* PlayerController) {
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}
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void ABuildingProp_CaptureArea::BindOrUnbindOnPlayerTeamReplicated(AFortPlayerState* PlayerState, bool bBind) {
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}
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ABuildingProp_CaptureArea::ABuildingProp_CaptureArea() {
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CaptureComponent = CreateDefaultSubobject<UCaptureComponent>(TEXT("CaptureComponent"));
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}
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