Files
FNGameProj/Source/FortniteGame/Private/BuildingPropMusicPlayer.cpp
T
2024-06-07 01:17:09 +02:00

26 lines
800 B
C++

#include "BuildingPropMusicPlayer.h"
#include "Components/AudioComponent.h"
#include "Net/UnrealNetwork.h"
void ABuildingPropMusicPlayer::StartSongForOptionsChange() {
}
void ABuildingPropMusicPlayer::OnRep_PlayingSongData() {
}
void ABuildingPropMusicPlayer::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingPropMusicPlayer, PlayingSongData);
}
ABuildingPropMusicPlayer::ABuildingPropMusicPlayer() {
bCheckAlternateHotfixValue = false;
bPlayingByDefault = false;
bPlayRandomSong = false;
MusicTrackTable = NULL;
SongAudioComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("SongAudioComponent"));
PlaybackType = EMusicTrackPlayback::Disabled;
}