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20 lines
649 B
C++
20 lines
649 B
C++
#include "BuildingProp.h"
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bool ABuildingProp::DestroyIfUnderwater(float MinSubmergedPercent) {
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return false;
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}
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void ABuildingProp::BP_GetEyesViewpoint_Implementation(FVector& OutLocation, FRotator& OutRotation) const {
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}
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float ABuildingProp::BlueprintModifyIncomingDamage_Implementation(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser) {
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return 0.0f;
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}
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ABuildingProp::ABuildingProp() {
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bDoNotBlockMarkerTraceWhenOverlappingPlayer = false;
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bSuppressSimpleInteractionWidgetForTouch = true;
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bKeepWhenUnderwater = false;
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}
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