Files
FNGameProj/Source/FortniteGame/Private/BuildingProp.cpp
T
2024-06-07 01:17:09 +02:00

20 lines
649 B
C++

#include "BuildingProp.h"
bool ABuildingProp::DestroyIfUnderwater(float MinSubmergedPercent) {
return false;
}
void ABuildingProp::BP_GetEyesViewpoint_Implementation(FVector& OutLocation, FRotator& OutRotation) const {
}
float ABuildingProp::BlueprintModifyIncomingDamage_Implementation(float Damage, const FGameplayTagContainer& InTags, const FGameplayEffectContextHandle& EffectContext, AController* EventInstigator, AActor* DamageCauser) {
return 0.0f;
}
ABuildingProp::ABuildingProp() {
bDoNotBlockMarkerTraceWhenOverlappingPlayer = false;
bSuppressSimpleInteractionWidgetForTouch = true;
bKeepWhenUnderwater = false;
}