Files
FNGameProj/Source/FortniteGame/Private/BuildingPhoenixRepairActor.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
685 B
C++

#include "BuildingPhoenixRepairActor.h"
void ABuildingPhoenixRepairActor::GetWeaponRepairRecipe(AFortPlayerController* FPC, FRecipe& OutRecipe) const {
}
bool ABuildingPhoenixRepairActor::GetWeaponHasDurability(UFortWorldItem* WeaponItem) const {
return false;
}
UFortWorldItem* ABuildingPhoenixRepairActor::GetCurrentWeapon(AFortPlayerController* FPC) const {
return NULL;
}
bool ABuildingPhoenixRepairActor::CanWeaponBeRepaired(UFortWorldItem* WeaponItem) const {
return false;
}
ABuildingPhoenixRepairActor::ABuildingPhoenixRepairActor() {
bCallOnLocalInteract = false;
bCurrentInteractionSuccess = false;
RepairedWeaponRarity = EFortRarity::Common;
}