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24 lines
685 B
C++
24 lines
685 B
C++
#include "BuildingPhoenixRepairActor.h"
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void ABuildingPhoenixRepairActor::GetWeaponRepairRecipe(AFortPlayerController* FPC, FRecipe& OutRecipe) const {
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}
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bool ABuildingPhoenixRepairActor::GetWeaponHasDurability(UFortWorldItem* WeaponItem) const {
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return false;
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}
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UFortWorldItem* ABuildingPhoenixRepairActor::GetCurrentWeapon(AFortPlayerController* FPC) const {
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return NULL;
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}
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bool ABuildingPhoenixRepairActor::CanWeaponBeRepaired(UFortWorldItem* WeaponItem) const {
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return false;
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}
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ABuildingPhoenixRepairActor::ABuildingPhoenixRepairActor() {
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bCallOnLocalInteract = false;
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bCurrentInteractionSuccess = false;
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RepairedWeaponRarity = EFortRarity::Common;
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}
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