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26 lines
755 B
C++
26 lines
755 B
C++
#include "BuildingPhoenixItemCollectorActor.h"
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#include "Net/UnrealNetwork.h"
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EFortRarity ABuildingPhoenixItemCollectorActor::GetOutputRewardRarity() const {
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return EFortRarity::Common;
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}
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int32 ABuildingPhoenixItemCollectorActor::GetOutputRewardLevel() const {
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return 0;
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}
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bool ABuildingPhoenixItemCollectorActor::GetActiveOutputRecipe(FRecipe& OutRecipe) const {
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return false;
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}
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void ABuildingPhoenixItemCollectorActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingPhoenixItemCollectorActor, OutputItemRecipes);
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}
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ABuildingPhoenixItemCollectorActor::ABuildingPhoenixItemCollectorActor() {
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VendingTier = 0;
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}
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