Files
FNGameProj/Source/FortniteGame/Private/BuildingPhoenixItemCollectorActor.cpp
T
2024-06-07 01:17:09 +02:00

26 lines
755 B
C++

#include "BuildingPhoenixItemCollectorActor.h"
#include "Net/UnrealNetwork.h"
EFortRarity ABuildingPhoenixItemCollectorActor::GetOutputRewardRarity() const {
return EFortRarity::Common;
}
int32 ABuildingPhoenixItemCollectorActor::GetOutputRewardLevel() const {
return 0;
}
bool ABuildingPhoenixItemCollectorActor::GetActiveOutputRecipe(FRecipe& OutRecipe) const {
return false;
}
void ABuildingPhoenixItemCollectorActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingPhoenixItemCollectorActor, OutputItemRecipes);
}
ABuildingPhoenixItemCollectorActor::ABuildingPhoenixItemCollectorActor() {
VendingTier = 0;
}