Files
FNGameProj/Source/FortniteGame/Private/BuildingGroup.cpp
T
2024-06-07 01:17:09 +02:00

11 lines
196 B
C++

#include "BuildingGroup.h"
void UBuildingGroup::GetAllMapNames(TArray<FString>& AllMaps) const {
}
UBuildingGroup::UBuildingGroup() {
FallbackGroup = NULL;
FoundationType = BFT_None;
}