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25 lines
766 B
C++
25 lines
766 B
C++
#include "BuildingGameplayActorSpawnChip.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingGameplayActorSpawnChip::OnRep_RebootCardReplicatedState() {
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}
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void ABuildingGameplayActorSpawnChip::OnDestroyPickup_Implementation() {
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}
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void ABuildingGameplayActorSpawnChip::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingGameplayActorSpawnChip, RebootCardReplicatedState);
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DOREPLIFETIME(ABuildingGameplayActorSpawnChip, SquadId);
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}
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ABuildingGameplayActorSpawnChip::ABuildingGameplayActorSpawnChip() {
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OwnerPlayerController = NULL;
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OwnerPlayerState = NULL;
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IndicatorClass = NULL;
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bAutoAcquireSpawnChip = false;
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SquadId = 0;
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}
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