Files
FNGameProj/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
766 B
C++

#include "BuildingGameplayActorSpawnChip.h"
#include "Net/UnrealNetwork.h"
void ABuildingGameplayActorSpawnChip::OnRep_RebootCardReplicatedState() {
}
void ABuildingGameplayActorSpawnChip::OnDestroyPickup_Implementation() {
}
void ABuildingGameplayActorSpawnChip::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingGameplayActorSpawnChip, RebootCardReplicatedState);
DOREPLIFETIME(ABuildingGameplayActorSpawnChip, SquadId);
}
ABuildingGameplayActorSpawnChip::ABuildingGameplayActorSpawnChip() {
OwnerPlayerController = NULL;
OwnerPlayerState = NULL;
IndicatorClass = NULL;
bAutoAcquireSpawnChip = false;
SquadId = 0;
}