Files
FNGameProj/Source/FortniteGame/Private/BuildingGameplayActorPlayerPropAttachment.cpp
T
2024-03-03 23:44:39 +01:00

19 lines
630 B
C++

#include "BuildingGameplayActorPlayerPropAttachment.h"
void ABuildingGameplayActorPlayerPropAttachment::InitProp(AActor* PropActorToAttach) {
}
bool ABuildingGameplayActorPlayerPropAttachment::DoesMeshComponentHaveVisibleMaterial(const UStaticMeshComponent* StaticMeshComponent) const {
return false;
}
void ABuildingGameplayActorPlayerPropAttachment::CalcWorldSpaceBounds(AActor* PropActor, FVector& Origin, FVector& Extent) const {
}
void ABuildingGameplayActorPlayerPropAttachment::AttachProp(AActor* PropActorToAttach) {
}
ABuildingGameplayActorPlayerPropAttachment::ABuildingGameplayActorPlayerPropAttachment() {
}