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19 lines
630 B
C++
19 lines
630 B
C++
#include "BuildingGameplayActorPlayerPropAttachment.h"
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void ABuildingGameplayActorPlayerPropAttachment::InitProp(AActor* PropActorToAttach) {
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}
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bool ABuildingGameplayActorPlayerPropAttachment::DoesMeshComponentHaveVisibleMaterial(const UStaticMeshComponent* StaticMeshComponent) const {
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return false;
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}
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void ABuildingGameplayActorPlayerPropAttachment::CalcWorldSpaceBounds(AActor* PropActor, FVector& Origin, FVector& Extent) const {
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}
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void ABuildingGameplayActorPlayerPropAttachment::AttachProp(AActor* PropActorToAttach) {
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}
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ABuildingGameplayActorPlayerPropAttachment::ABuildingGameplayActorPlayerPropAttachment() {
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}
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