Files
FNGameProj/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp
T
2024-06-07 01:17:09 +02:00

22 lines
662 B
C++

#include "BuildingGameplayActorLockOnConsumable.h"
#include "Net/UnrealNetwork.h"
void ABuildingGameplayActorLockOnConsumable::OnRep_InteractingPawn() {
}
void ABuildingGameplayActorLockOnConsumable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingGameplayActorLockOnConsumable, InteractingPawn);
}
ABuildingGameplayActorLockOnConsumable::ABuildingGameplayActorLockOnConsumable() {
SecondsBeforeDeathAfterPickup = 1;
InteractRadius = 1;
PawnInterpSpeed = 1;
PawnDisableRotationSeconds = 1;
InteractingPawn = NULL;
}