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https://github.com/FortniteModdingHub/FNGameProj.git
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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include "BuildingGameplayActorConsumable.h"
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#include "Templates/SubclassOf.h"
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void ABuildingGameplayActorConsumable::PrepareOnConsumeGameplayEffectSpec_Implementation(FGameplayEffectSpecHandle& SpecHandle) {
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}
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bool ABuildingGameplayActorConsumable::OnInteractAllowedToConsume_Implementation(const AFortPawn* InteractingPawn, const EInteractionBeingAttempted InteractionBeingAttempted) {
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return false;
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}
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void ABuildingGameplayActorConsumable::OnAllowedToConsumeFailed_Implementation(const AFortPawn* InteractingPawn) {
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}
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FGameplayEffectSpecHandle ABuildingGameplayActorConsumable::MakeOnConsumeGameplayEffectSpec(AActor* EventCauser, const int32 Level) {
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return FGameplayEffectSpecHandle{};
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}
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TSubclassOf<UFortGameplayAbility> ABuildingGameplayActorConsumable::GetOnConsumeMontageAbility() const {
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return NULL;
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}
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UAnimMontage* ABuildingGameplayActorConsumable::GetOnConsumeMontage() const {
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return NULL;
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}
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TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::GetOnConsumeGameplayEffect() const {
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return NULL;
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}
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FTransform ABuildingGameplayActorConsumable::GetDeathFXTransform_Implementation() const {
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return FTransform{};
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}
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TSubclassOf<UFortGameplayAbility> ABuildingGameplayActorConsumable::DetermineOnConsumeMontageAbility_Implementation() const {
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return NULL;
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}
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UAnimMontage* ABuildingGameplayActorConsumable::DetermineOnConsumeMontage_Implementation() const {
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return NULL;
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}
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TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::DetermineOnConsumeGameplayEffect_Implementation() const {
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return NULL;
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}
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ABuildingGameplayActorConsumable::ABuildingGameplayActorConsumable() {
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OnConsumeGameplayEffect = NULL;
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OnConsumeMontageAbility = NULL;
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OnConsumeMontage = NULL;
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bSpawnerCalculateRandomRotation = true;
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DeathParticles = NULL;
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DeathSound = NULL;
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MaxDrawDistanceStw = 1;
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MaxDrawDistanceAthena = 1;
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SearchAnim = NULL;
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}
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