Files
FNGameProj/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp
T
2024-06-07 01:17:09 +02:00

59 lines
1.9 KiB
C++

#include "BuildingGameplayActorConsumable.h"
#include "Templates/SubclassOf.h"
void ABuildingGameplayActorConsumable::PrepareOnConsumeGameplayEffectSpec_Implementation(FGameplayEffectSpecHandle& SpecHandle) {
}
bool ABuildingGameplayActorConsumable::OnInteractAllowedToConsume_Implementation(const AFortPawn* InteractingPawn, const EInteractionBeingAttempted InteractionBeingAttempted) {
return false;
}
void ABuildingGameplayActorConsumable::OnAllowedToConsumeFailed_Implementation(const AFortPawn* InteractingPawn) {
}
FGameplayEffectSpecHandle ABuildingGameplayActorConsumable::MakeOnConsumeGameplayEffectSpec(AActor* EventCauser, const int32 Level) {
return FGameplayEffectSpecHandle{};
}
TSubclassOf<UFortGameplayAbility> ABuildingGameplayActorConsumable::GetOnConsumeMontageAbility() const {
return NULL;
}
UAnimMontage* ABuildingGameplayActorConsumable::GetOnConsumeMontage() const {
return NULL;
}
TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::GetOnConsumeGameplayEffect() const {
return NULL;
}
FTransform ABuildingGameplayActorConsumable::GetDeathFXTransform_Implementation() const {
return FTransform{};
}
TSubclassOf<UFortGameplayAbility> ABuildingGameplayActorConsumable::DetermineOnConsumeMontageAbility_Implementation() const {
return NULL;
}
UAnimMontage* ABuildingGameplayActorConsumable::DetermineOnConsumeMontage_Implementation() const {
return NULL;
}
TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::DetermineOnConsumeGameplayEffect_Implementation() const {
return NULL;
}
ABuildingGameplayActorConsumable::ABuildingGameplayActorConsumable() {
OnConsumeGameplayEffect = NULL;
OnConsumeMontageAbility = NULL;
OnConsumeMontage = NULL;
bSpawnerCalculateRandomRotation = true;
DeathParticles = NULL;
DeathSound = NULL;
MaxDrawDistanceStw = 1;
MaxDrawDistanceAthena = 1;
SearchAnim = NULL;
}