Files
FNGameProj/Source/FortniteGame/Private/BuildingFoundation.cpp
T
2024-06-07 01:17:09 +02:00

89 lines
2.4 KiB
C++

#include "BuildingFoundation.h"
#include "Net/UnrealNetwork.h"
void ABuildingFoundation::SetDynamicFoundationTransform(const FTransform& NewTransform) {
}
void ABuildingFoundation::SetDynamicFoundationEnabled(bool bEnabled) {
}
void ABuildingFoundation::OnRep_ServerStreamedInLevel() {
}
void ABuildingFoundation::OnRep_LevelToStream() {
}
void ABuildingFoundation::OnRep_DynamicFoundationRepData() {
}
void ABuildingFoundation::OnLevelStreamedIn() {
}
void ABuildingFoundation::OnLevelShown() {
}
bool ABuildingFoundation::EditorOnlyUnloadPreviewLevel() {
return false;
}
bool ABuildingFoundation::EditorOnlyRemoveAdditionalWorld(FString& LevelToRemove) {
return false;
}
bool ABuildingFoundation::EditorOnlyLoadPreviewLevel(bool bCreateLevelInstance) {
return false;
}
TArray<FString> ABuildingFoundation::EditorOnlyGetAdditionalWorlds() {
return TArray<FString>();
}
void ABuildingFoundation::EditorOnlyExitBatchPreview() {
}
void ABuildingFoundation::EditorOnlyEnterBatchPreview() {
}
void ABuildingFoundation::EditorOnlyClearAdditionalWorlds() {
}
bool ABuildingFoundation::EditorOnlyAddTransformToPreviewLevel(const FTransform& DeltaTransform) {
return false;
}
void ABuildingFoundation::EditorOnlyAddAdditionalWorld(FString& LevelPackageName) {
}
bool ABuildingFoundation::DoesBuildingFoundationContainActor(AActor* Actor) const {
return false;
}
void ABuildingFoundation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingFoundation, bServerStreamedInLevel);
DOREPLIFETIME(ABuildingFoundation, LevelToStream);
DOREPLIFETIME(ABuildingFoundation, DynamicFoundationRepData);
}
ABuildingFoundation::ABuildingFoundation() {
bConditionalFoundation = false;
bServerStreamedInLevel = false;
bShowHLODWhenDisabled = false;
bOverrideNavigationGraphCells = true;
bHasExcludedZone = false;
bForceDitheringTransition = true;
bStreamingDataBasedBounds = false;
FoundationEnabledState = EDynamicFoundationEnabledState::Unknown;
DynamicFoundationType = EDynamicFoundationType::Static;
FoundationType = BFT_None;
NavExclusionMinX = 0;
NavExclusionMaxX = 0;
NavExclusionMinY = 0;
NavExclusionMaxY = 0;
ParentFoundation = NULL;
ProxyMeshMaxDrawDistanceMultiplier = 1;
LevelStreamInfo = NULL;
}