mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#include "BuildingFoundation.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingFoundation::SetDynamicFoundationTransform(const FTransform& NewTransform) {
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}
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void ABuildingFoundation::SetDynamicFoundationEnabled(bool bEnabled) {
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}
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void ABuildingFoundation::OnRep_ServerStreamedInLevel() {
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}
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void ABuildingFoundation::OnRep_LevelToStream() {
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}
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void ABuildingFoundation::OnRep_DynamicFoundationRepData() {
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}
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void ABuildingFoundation::OnLevelStreamedIn() {
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}
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void ABuildingFoundation::OnLevelShown() {
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}
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bool ABuildingFoundation::EditorOnlyUnloadPreviewLevel() {
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return false;
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}
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bool ABuildingFoundation::EditorOnlyRemoveAdditionalWorld(FString& LevelToRemove) {
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return false;
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}
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bool ABuildingFoundation::EditorOnlyLoadPreviewLevel(bool bCreateLevelInstance) {
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return false;
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}
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TArray<FString> ABuildingFoundation::EditorOnlyGetAdditionalWorlds() {
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return TArray<FString>();
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}
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void ABuildingFoundation::EditorOnlyExitBatchPreview() {
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}
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void ABuildingFoundation::EditorOnlyEnterBatchPreview() {
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}
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void ABuildingFoundation::EditorOnlyClearAdditionalWorlds() {
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}
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bool ABuildingFoundation::EditorOnlyAddTransformToPreviewLevel(const FTransform& DeltaTransform) {
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return false;
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}
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void ABuildingFoundation::EditorOnlyAddAdditionalWorld(FString& LevelPackageName) {
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}
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bool ABuildingFoundation::DoesBuildingFoundationContainActor(AActor* Actor) const {
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return false;
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}
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void ABuildingFoundation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingFoundation, bServerStreamedInLevel);
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DOREPLIFETIME(ABuildingFoundation, LevelToStream);
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DOREPLIFETIME(ABuildingFoundation, DynamicFoundationRepData);
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}
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ABuildingFoundation::ABuildingFoundation() {
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bConditionalFoundation = false;
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bServerStreamedInLevel = false;
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bShowHLODWhenDisabled = false;
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bOverrideNavigationGraphCells = true;
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bHasExcludedZone = false;
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bForceDitheringTransition = true;
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bStreamingDataBasedBounds = false;
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FoundationEnabledState = EDynamicFoundationEnabledState::Unknown;
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DynamicFoundationType = EDynamicFoundationType::Static;
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FoundationType = BFT_None;
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NavExclusionMinX = 0;
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NavExclusionMaxX = 0;
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NavExclusionMinY = 0;
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NavExclusionMaxY = 0;
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ParentFoundation = NULL;
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ProxyMeshMaxDrawDistanceMultiplier = 1;
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LevelStreamInfo = NULL;
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}
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