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50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include "BuildingFillFloor.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingFillFloor::StopMovement() {
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}
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void ABuildingFillFloor::StartMovement_Implementation() {
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}
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void ABuildingFillFloor::OnRep_StepIndex() {
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}
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void ABuildingFillFloor::OnRep_IsMoving() {
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}
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void ABuildingFillFloor::OnRep_FloorZ() {
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}
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void ABuildingFillFloor::OnLavaOverlap(AFortPlayerPawn* Pawn) {
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}
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void ABuildingFillFloor::InterpToStopCallback(const FHitResult& ImpactResult, float Time) {
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}
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bool ABuildingFillFloor::GetFloorPositionFromStep(int32 Step, float& MoveTime, float& Height, float& PostMoveDelay) const {
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return false;
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}
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void ABuildingFillFloor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingFillFloor, StepIndex);
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DOREPLIFETIME(ABuildingFillFloor, FloorZ);
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DOREPLIFETIME(ABuildingFillFloor, FloorMovementSpeed);
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DOREPLIFETIME(ABuildingFillFloor, bIsMoving);
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}
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ABuildingFillFloor::ABuildingFillFloor() {
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StepIndex = 0;
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FloorZ = 1;
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InitialDelay = 1;
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NumStepsToUse = 0;
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FloorMovementSpeed = 1;
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bIsMoving = false;
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}
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