Files
FNGameProj/Source/FortniteGame/Private/BuildingFillFloor.cpp
T
2024-06-07 01:17:09 +02:00

50 lines
1.1 KiB
C++

#include "BuildingFillFloor.h"
#include "Net/UnrealNetwork.h"
void ABuildingFillFloor::StopMovement() {
}
void ABuildingFillFloor::StartMovement_Implementation() {
}
void ABuildingFillFloor::OnRep_StepIndex() {
}
void ABuildingFillFloor::OnRep_IsMoving() {
}
void ABuildingFillFloor::OnRep_FloorZ() {
}
void ABuildingFillFloor::OnLavaOverlap(AFortPlayerPawn* Pawn) {
}
void ABuildingFillFloor::InterpToStopCallback(const FHitResult& ImpactResult, float Time) {
}
bool ABuildingFillFloor::GetFloorPositionFromStep(int32 Step, float& MoveTime, float& Height, float& PostMoveDelay) const {
return false;
}
void ABuildingFillFloor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingFillFloor, StepIndex);
DOREPLIFETIME(ABuildingFillFloor, FloorZ);
DOREPLIFETIME(ABuildingFillFloor, FloorMovementSpeed);
DOREPLIFETIME(ABuildingFillFloor, bIsMoving);
}
ABuildingFillFloor::ABuildingFillFloor() {
StepIndex = 0;
FloorZ = 1;
InitialDelay = 1;
NumStepsToUse = 0;
FloorMovementSpeed = 1;
bIsMoving = false;
}