mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
#include "BattleLabDeviceGameplayActor_VendingMachine.h"
|
|
#include "Components/ArrowComponent.h"
|
|
#include "Components/BoxComponent.h"
|
|
#include "Components/StaticMeshComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
bool ABattleLabDeviceGameplayActor_VendingMachine::ServerOnAttemptInteract(const FInteractionType& InteractType) {
|
|
return false;
|
|
}
|
|
|
|
void ABattleLabDeviceGameplayActor_VendingMachine::PreviewImageLoadedFromItemDef(TSoftObjectPtr<UTexture2D> PreviewImage) {
|
|
}
|
|
|
|
|
|
void ABattleLabDeviceGameplayActor_VendingMachine::OnRep_DroppedIntoFunnelPickup() {
|
|
}
|
|
|
|
void ABattleLabDeviceGameplayActor_VendingMachine::OnFunnelCollisionBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
|
|
}
|
|
|
|
|
|
void ABattleLabDeviceGameplayActor_VendingMachine::AddStoredItemDefinitionMulti_Implementation(const UFortItemDefinition* InItemDefinition) {
|
|
}
|
|
|
|
void ABattleLabDeviceGameplayActor_VendingMachine::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(ABattleLabDeviceGameplayActor_VendingMachine, DroppedIntoFunnelPickup);
|
|
}
|
|
|
|
ABattleLabDeviceGameplayActor_VendingMachine::ABattleLabDeviceGameplayActor_VendingMachine() {
|
|
VendingMachineMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Vending Machine Mesh"));
|
|
FunnelMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Funnel Mesh"));
|
|
FunnelCollision = CreateDefaultSubobject<UBoxComponent>(TEXT("Funnel Box Collision"));
|
|
SpawnLootTransformArrow = CreateDefaultSubobject<UArrowComponent>(TEXT("Loot Spawn Arrow Location"));
|
|
LootTossSpeed = 1;
|
|
DroppedIntoFunnelPickup = NULL;
|
|
}
|
|
|