Files
FNGameProj/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
639 B
C++

#include "AutomationPerfMonitorManager.h"
void UAutomationPerfMonitorManager::StopRecordingFTestPerf() {
}
void UAutomationPerfMonitorManager::StartRecordingFTestPerf(TArray<FString> StatsToRecord) {
}
bool UAutomationPerfMonitorManager::IsRecordingFTestPerf() {
return false;
}
float UAutomationPerfMonitorManager::GetStatAverage(const FString& StatName) {
return 0.0f;
}
UAutomationPerfMonitorManager* UAutomationPerfMonitorManager::GetPerfMonitorInstance() {
return NULL;
}
UAutomationPerfMonitorManager::UAutomationPerfMonitorManager() {
bRecording = false;
TimeSinceLastRecord = 1;
LastGoodFrame = 0;
}