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27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
#include "AthenaWrapPreviewActor.h"
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#include "Camera/CameraComponent.h"
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#include "Components/SceneComponent.h"
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void AAthenaWrapPreviewActor::ShowNextPreviewMesh() {
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}
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bool AAthenaWrapPreviewActor::IsShowingVehicle() const {
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return false;
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}
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EWrapPreviewCamera AAthenaWrapPreviewActor::GetActiveCamera() const {
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return EWrapPreviewCamera::Weapon;
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}
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AAthenaWrapPreviewActor::AAthenaWrapPreviewActor() {
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ZoomedInWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInWeaponCameraComponent"));
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ZoomedOutVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutVehicleCameraComponent"));
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ZoomedInVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInVehicleCameraComponent"));
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ZoomedOutCampaignVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutCampaignVehicleCameraComponent"));
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ZoomedInCampaignVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInCampaignVehicleCameraComponent"));
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ZoomedOutLargeWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutLargeWeaponCameraComponent"));
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ZoomedInLargeWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInLargeWeaponCameraComponent"));
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PreviewSpawnPointComponent = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewSpawnPointComponent"));
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}
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