Files
FNGameProj/Source/FortniteGame/Private/AthenaWrapPreviewActor.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
1.4 KiB
C++

#include "AthenaWrapPreviewActor.h"
#include "Camera/CameraComponent.h"
#include "Components/SceneComponent.h"
void AAthenaWrapPreviewActor::ShowNextPreviewMesh() {
}
bool AAthenaWrapPreviewActor::IsShowingVehicle() const {
return false;
}
EWrapPreviewCamera AAthenaWrapPreviewActor::GetActiveCamera() const {
return EWrapPreviewCamera::Weapon;
}
AAthenaWrapPreviewActor::AAthenaWrapPreviewActor() {
ZoomedInWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInWeaponCameraComponent"));
ZoomedOutVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutVehicleCameraComponent"));
ZoomedInVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInVehicleCameraComponent"));
ZoomedOutCampaignVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutCampaignVehicleCameraComponent"));
ZoomedInCampaignVehicleCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInCampaignVehicleCameraComponent"));
ZoomedOutLargeWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedOutLargeWeaponCameraComponent"));
ZoomedInLargeWeaponCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("ZoomedInLargeWeaponCameraComponent"));
PreviewSpawnPointComponent = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewSpawnPointComponent"));
}