Files
FNGameProj/Source/FortniteGame/Private/AthenaMarkerComponent.cpp
T
2024-06-07 01:17:09 +02:00

50 lines
1.5 KiB
C++

#include "AthenaMarkerComponent.h"
#include "Net/UnrealNetwork.h"
#include "Templates/SubclassOf.h"
void UAthenaMarkerComponent::UnmarkActorOnClient(FMarkerID MarkerID) {
}
void UAthenaMarkerComponent::SetMarkerWidgetClass(TSubclassOf<UUserWidget> InMarkerClass) {
}
void UAthenaMarkerComponent::SetMarkerActorClass(TSubclassOf<AFortPlayerMarkerBase> InMarkerActorClass) {
}
void UAthenaMarkerComponent::ServerRemoveMapMarker_Implementation(FMarkerID MarkerID, ECancelMarkerReason CancelReason) {
}
void UAthenaMarkerComponent::ServerAddMapMarker_Implementation(FFortClientMarkerRequest MarkerRequest) {
}
void UAthenaMarkerComponent::OnTimelineScrubbed() {
}
FMarkerID UAthenaMarkerComponent::MarkActorOnClient(AActor* ActorToBeMarked, const bool bIncludeSquad, const bool bUseHoveredMarkerDetail) {
return FMarkerID{};
}
UFortWorldMarker* UAthenaMarkerComponent::FindMarkerByID(FMarkerID MarkerID) {
return NULL;
}
void UAthenaMarkerComponent::CancelAllMarkers() {
}
void UAthenaMarkerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UAthenaMarkerComponent, MarkerStream);
}
UAthenaMarkerComponent::UAthenaMarkerComponent() {
MarkerWidgetClass = NULL;
MarkerActorClass = NULL;
LocalPlaceableMarkersPerRate = 0;
RemotePlayableMarkerSoundsPerRate = 0;
PendingCancelMarker = NULL;
LastHoveredMarker = NULL;
bIsAimingDownSights = false;
}