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https://github.com/FortniteModdingHub/FNGameProj.git
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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#include "AthenaMarkerComponent.h"
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#include "Net/UnrealNetwork.h"
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#include "Templates/SubclassOf.h"
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void UAthenaMarkerComponent::UnmarkActorOnClient(FMarkerID MarkerID) {
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}
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void UAthenaMarkerComponent::SetMarkerWidgetClass(TSubclassOf<UUserWidget> InMarkerClass) {
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}
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void UAthenaMarkerComponent::SetMarkerActorClass(TSubclassOf<AFortPlayerMarkerBase> InMarkerActorClass) {
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}
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void UAthenaMarkerComponent::ServerRemoveMapMarker_Implementation(FMarkerID MarkerID, ECancelMarkerReason CancelReason) {
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}
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void UAthenaMarkerComponent::ServerAddMapMarker_Implementation(FFortClientMarkerRequest MarkerRequest) {
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}
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void UAthenaMarkerComponent::OnTimelineScrubbed() {
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}
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FMarkerID UAthenaMarkerComponent::MarkActorOnClient(AActor* ActorToBeMarked, const bool bIncludeSquad, const bool bUseHoveredMarkerDetail) {
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return FMarkerID{};
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}
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UFortWorldMarker* UAthenaMarkerComponent::FindMarkerByID(FMarkerID MarkerID) {
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return NULL;
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}
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void UAthenaMarkerComponent::CancelAllMarkers() {
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}
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void UAthenaMarkerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UAthenaMarkerComponent, MarkerStream);
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}
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UAthenaMarkerComponent::UAthenaMarkerComponent() {
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MarkerWidgetClass = NULL;
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MarkerActorClass = NULL;
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LocalPlaceableMarkersPerRate = 0;
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RemotePlayableMarkerSoundsPerRate = 0;
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PendingCancelMarker = NULL;
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LastHoveredMarker = NULL;
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bIsAimingDownSights = false;
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}
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