Files
FNGameProj/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp
T
2024-06-07 01:17:09 +02:00

32 lines
835 B
C++

#include "AthenaBattleBusItemDefinition.h"
USoundBase* UAthenaBattleBusItemDefinition::GetLobbyLoopingSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetLobbyLoopingMusic() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetIgnitionSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetFlightLoopingSound() const {
return NULL;
}
USoundBase* UAthenaBattleBusItemDefinition::GetFlightLoopingMusic() const {
return NULL;
}
TSoftClassPtr<ABattleBusCosmeticInstanceBase> UAthenaBattleBusItemDefinition::GetBusPrefabClass() const {
return NULL;
}
UAthenaBattleBusItemDefinition::UAthenaBattleBusItemDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer) {
ItemType = EFortItemType::AthenaBattleBus;
}