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https://github.com/FortniteModdingHub/FNGameProj.git
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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include "AthenaBarrierObjective.h"
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#include "Net/UnrealNetwork.h"
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void AAthenaBarrierObjective::OnRep_ObjectiveDamageState() {
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}
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void AAthenaBarrierObjective::OnRep_HeadRotationYaw() {
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}
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void AAthenaBarrierObjective::OnRep_FoodTeam() {
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}
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void AAthenaBarrierObjective::OnGeneratorDestroyed() {
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}
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bool AAthenaBarrierObjective::IsFriendlyTeam() const {
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return false;
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}
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EBarrierObjectiveDamageState AAthenaBarrierObjective::GetObjectiveDamageState() const {
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return EBarrierObjectiveDamageState::Health_75;
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}
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EBarrierFoodTeam AAthenaBarrierObjective::GetFoodTeam() const {
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return EBarrierFoodTeam::Burger;
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}
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void AAthenaBarrierObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAthenaBarrierObjective, FoodTeam);
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DOREPLIFETIME(AAthenaBarrierObjective, ObjectiveDamageState);
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DOREPLIFETIME(AAthenaBarrierObjective, HeadRotationYaw);
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DOREPLIFETIME(AAthenaBarrierObjective, bAllowDamage);
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}
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AAthenaBarrierObjective::AAthenaBarrierObjective() {
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FoodTeam = EBarrierFoodTeam::Burger;
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ObjectiveDamageState = EBarrierObjectiveDamageState::Health_75;
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HeadRotationYaw = 1;
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bAllowDamage = false;
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}
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