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38 lines
829 B
C++
38 lines
829 B
C++
#include "AthenaBarrierFlag.h"
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#include "Net/UnrealNetwork.h"
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void AAthenaBarrierFlag::OnRep_FoodTeam() {
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}
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void AAthenaBarrierFlag::OnRep_CurrentState() {
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}
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AAthenaBarrierObjective* AAthenaBarrierFlag::GetObjectiveActor_Implementation() const {
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return NULL;
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}
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FVector AAthenaBarrierFlag::GetMeshScale() const {
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return FVector{};
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}
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UStaticMesh* AAthenaBarrierFlag::GetHeadMesh() const {
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return NULL;
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}
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void AAthenaBarrierFlag::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAthenaBarrierFlag, CurrentState);
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DOREPLIFETIME(AAthenaBarrierFlag, FoodTeam);
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}
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AAthenaBarrierFlag::AAthenaBarrierFlag() {
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CurrentState = EBarrierFlagState::FlagUp;
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FoodTeam = EBarrierFoodTeam::Burger;
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}
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