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15 lines
977 B
C++
15 lines
977 B
C++
#include "AsyncTraceQueue.h"
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void UAsyncTraceQueue::ThrottledAsyncTrace_SourceTarget(UObject* WorldContextObject, const bool bUseLocalCameraAsSource, const AActor* SourceActor, const FVector& SourceOffset, const AActor* TargetActor, const FVector& TargetOffset, const TArray<AActor*>& ActorsToIgnore, TEnumAsByte<ECollisionChannel> CollisionChannel, FOnTraceProcessComplete CompletionFunction) {
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}
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void UAsyncTraceQueue::ThrottledAsyncTrace(UObject* WorldContextObject, const FVector& StartLocation, const FVector& EndLocation, const TArray<AActor*>& ActorsToIgnore, TEnumAsByte<ECollisionChannel> CollisionChannel, FOnTraceProcessComplete CompletionFunction) {
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}
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void UAsyncTraceQueue::AsyncTrace_Immediate(UObject* WorldContextObject, const FVector& StartLocation, const FVector& EndLocation, const TArray<AActor*>& ActorsToIgnore, TEnumAsByte<ECollisionChannel> CollisionChannel, FOnTraceProcessComplete CompletionFunction) {
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}
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UAsyncTraceQueue::UAsyncTraceQueue() {
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}
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