Files
FNGameProj/Source/FortniteGame/Private/ARDronePawn.cpp
T
2024-06-07 01:17:09 +02:00

33 lines
1.3 KiB
C++

#include "ARDronePawn.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Components/SceneComponent.h"
#include "MotionControllerComponent.h"
#include "ARScreenCaptureComponent.h"
void AARDronePawn::StopScaling() {
}
void AARDronePawn::ScaleOut() {
}
void AARDronePawn::ScaleIn() {
}
AARDronePawn::AARDronePawn() {
ARRoot = CreateDefaultSubobject<USceneComponent>(TEXT("ARRoot"));
WebcamRoot = CreateDefaultSubobject<USceneComponent>(TEXT("WebcamRoot"));
WebcamRotRoot = CreateDefaultSubobject<USceneComponent>(TEXT("WebcamRotRoot"));
ScreenRoot = CreateDefaultSubobject<USceneComponent>(TEXT("ScreenRoot"));
MotionBase = CreateDefaultSubobject<USceneComponent>(TEXT("MotionBase0"));
MotionController = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("MotionController"));
POVCaptureComponent = CreateDefaultSubobject<USceneCaptureComponent2D>(TEXT("POVCaptureComponent"));
ScreenCaptureComponent = CreateDefaultSubobject<UARScreenCaptureComponent>(TEXT("ScreenCaptureComponent"));
ARCapture = CreateDefaultSubobject<USceneCaptureComponent2D>(TEXT("ARCapture"));
MediaPlayer = NULL;
MediaPlayerVideoFormatIndex = 0;
WorldToMetersMultiplier = 1;
ARPostProcessMaterial = NULL;
ARPostProcessMID = NULL;
}