Files
FNGameProj/Source/FortniteGame/Private/AIHotSpotSlot.cpp
T
2024-06-07 01:17:09 +02:00

84 lines
1.6 KiB
C++

#include "AIHotSpotSlot.h"
void UAIHotSpotSlot::SetSlotState(EAIHotSpotSlot NewState) {
}
void UAIHotSpotSlot::SetSlotOwnerAndState(AAIController* NewOwner, EAIHotSpotSlot NewState) {
}
void UAIHotSpotSlot::SetSlotEnabled(bool bNewEnabled) {
}
bool UAIHotSpotSlot::IsEnabled() const {
return false;
}
bool UAIHotSpotSlot::IsAIAllowed_Implementation(const AAIController* AI) const {
return false;
}
bool UAIHotSpotSlot::HasUserId() const {
return false;
}
int32 UAIHotSpotSlot::GetSlotUserId() const {
return 0;
}
EAIHotSpotSlot UAIHotSpotSlot::GetSlotState() const {
return EAIHotSpotSlot::Free;
}
FRotator UAIHotSpotSlot::GetSlotRotation() const {
return FRotator{};
}
float UAIHotSpotSlot::GetSlotRadius() const {
return 0.0f;
}
AAIController* UAIHotSpotSlot::GetSlotOwner() const {
return NULL;
}
FVector UAIHotSpotSlot::GetSlotLocation() const {
return FVector{};
}
int32 UAIHotSpotSlot::GetSlotIndex() const {
return 0;
}
float UAIHotSpotSlot::GetSlotHeight() const {
return 0.0f;
}
FBox UAIHotSpotSlot::GetSlotBounds() const {
return FBox{};
}
AAIHotSpot* UAIHotSpotSlot::GetHotSpot() const {
return NULL;
}
void UAIHotSpotSlot::ClearSlot() {
}
UAIHotSpotSlot::UAIHotSpotSlot() {
Height = 1;
Radius = 1;
DistanceToFocusActor = 1;
UserId = 0;
bStartEnabled = false;
bHasCachedAgentData = false;
bHasOverlappingSlots = false;
bHasDistanceToFocusActor = false;
bIsBlockingOthers = false;
bIsEnabled = false;
Owner = NULL;
SlotIndex = 0;
SlotState = EAIHotSpotSlot::Free;
}