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FNGameProj/Source/FortniteEditor/Public/CustomCharacterPartThumbnailRenderer.h
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2024-06-07 01:17:09 +02:00

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749 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h"
#include "CustomCharacterPart.h"
#include "CustomCharacterPartThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class UCustomCharacterPartThumbnailRenderer : public USkeletalMeshThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
FORTNITEEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
private:
class FSkeletalMeshThumbnailScene* ThumbnailScene;
};