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25 lines
749 B
C++
25 lines
749 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h"
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#include "CustomCharacterPart.h"
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#include "CustomCharacterPartThumbnailRenderer.generated.h"
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class FCanvas;
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class FRenderTarget;
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UCLASS(config=Editor, MinimalAPI)
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class UCustomCharacterPartThumbnailRenderer : public USkeletalMeshThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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// Begin UThumbnailRenderer Object
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FORTNITEEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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// End UThumbnailRenderer Object
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private:
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class FSkeletalMeshThumbnailScene* ThumbnailScene;
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};
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