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17 lines
627 B
C++
17 lines
627 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Texture2D.h"
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#include "ThumbnailRendering/TextureThumbnailRenderer.h"
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#include "BuildingTextureDataThumbnailRenderer.generated.h"
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UCLASS(config=Editor, MinimalAPI)
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class UBuildingTextureDataThumbnailRenderer : public UTextureThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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protected:
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virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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virtual bool CanVisualizeAsset(UObject* Object) override;
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}; |