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FNGameProj/Source/FortniteEditor/Public/BuildingTextureDataThumbnailRenderer.h
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2024-06-07 01:17:09 +02:00

17 lines
627 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture2D.h"
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "BuildingTextureDataThumbnailRenderer.generated.h"
UCLASS(config=Editor, MinimalAPI)
class UBuildingTextureDataThumbnailRenderer : public UTextureThumbnailRenderer
{
GENERATED_UCLASS_BODY()
protected:
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual bool CanVisualizeAsset(UObject* Object) override;
};