Files
FNGameProj/Source/FortniteEditor/FortniteEditor.Build.cs
T
2024-06-07 01:17:09 +02:00

39 lines
914 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class FortniteEditor : ModuleRules
{
public FortniteEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
"FortniteEditor/Public"
});
PrivateIncludePaths.AddRange(
new string[]
{
"FortniteEditor/Private"
});
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"FortniteGame",
"UnrealEd",
"AssetTools",
"GameplayTags",
"Slate",
"SlateCore",
"ApplicationCore"
});
}
}