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39 lines
914 B
C#
39 lines
914 B
C#
// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class FortniteEditor : ModuleRules
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{
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public FortniteEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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"FortniteEditor/Public"
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});
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"FortniteEditor/Private"
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"FortniteGame",
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"UnrealEd",
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"AssetTools",
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"GameplayTags",
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"Slate",
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"SlateCore",
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"ApplicationCore"
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});
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}
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}
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