Files
FNGameProj/Plugins/ForEngine/GameplayStateMachine/Source/GameplayStateMachine/GameplayStateMachine.Build.cs
T
2024-03-03 23:44:39 +01:00

18 lines
529 B
C#

using UnrealBuildTool;
public class GameplayStateMachine : ModuleRules {
public GameplayStateMachine(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
ShadowVariableWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"GameplayTags",
});
}
}