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FNGameProj/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Public/McpItemDefinitionBase.h
T
2024-06-07 01:17:09 +02:00

17 lines
473 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "McpItemDefinitionBase.generated.h"
UCLASS(Blueprintable)
class MCPPROFILESYS_API UMcpItemDefinitionBase : public UPrimaryDataAsset {
GENERATED_BODY()
public:
#if WITH_EDITORONLY_DATA
UPROPERTY(VisibleAnywhere, DisplayName="Template ID / Persistent Name", Category="Item")
FString EditorTemplateId;
#endif
UMcpItemDefinitionBase(const FObjectInitializer& ObjectInitializer);
};