Files
FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectUse.h
T
2024-03-03 23:44:39 +01:00

16 lines
363 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SmartObjectExecutionSlot.h"
#include "SmartObjectUse.generated.h"
USTRUCT(BlueprintType)
struct SMARTOBJECTSMODULE_API FSmartObjectUse {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSmartObjectExecutionSlot Slot;
FSmartObjectUse();
};