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26 lines
697 B
C++
26 lines
697 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "SmartObjectUseConfig.h"
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#include "SmartObjectConfig.generated.h"
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UCLASS(Blueprintable)
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class SMARTOBJECTSMODULE_API USmartObjectConfig : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FSmartObjectUseConfig> Uses;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DescriptionTags;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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uint32 MaxConcurrentUsers;
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public:
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USmartObjectConfig();
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};
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