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28 lines
903 B
C++
28 lines
903 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "GameplayTagContainer.h"
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#include "SmartObjectBlueprintFunctionLibrary.generated.h"
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class AActor;
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UCLASS(Blueprintable)
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class SMARTOBJECTSMODULE_API USmartObjectBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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USmartObjectBlueprintFunctionLibrary();
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UFUNCTION(BlueprintCallable)
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static bool K2_UseSmartObject(AActor* Avatar, AActor* SmartObject);
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UFUNCTION(BlueprintCallable)
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static bool K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled);
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UFUNCTION(BlueprintCallable)
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static bool K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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UFUNCTION(BlueprintCallable)
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static bool K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags);
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};
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