mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 19:27:02 +00:00
33 lines
1023 B
C++
33 lines
1023 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Tasks/AITask.h"
|
|
#include "GameplayTask.h"
|
|
#include "AITask_UseSmartObject.generated.h"
|
|
|
|
class AAIController;
|
|
class AActor;
|
|
class UAITask_MoveTo;
|
|
class UAITask_UseSmartObject;
|
|
class USmartObjectComponent;
|
|
|
|
UCLASS(Blueprintable)
|
|
class SMARTOBJECTSMODULE_API UAITask_UseSmartObject : public UAITask {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
USmartObjectComponent* SOComponent;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UGameplayTask::FGenericGameplayTaskDelegate OnFinished;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAITask_MoveTo* MoveToTask;
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
static UAITask_UseSmartObject* UseSmartObject(AAIController* Controller, AActor* SmartObjectActor, USmartObjectComponent* SmartObjectComponent, bool bLockAILogic);
|
|
|
|
};
|
|
|