Files
FNGameProj/Source/FortniteGame/FortniteGame.Build.cs
T

47 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FortniteGame : ModuleRules
{
public FortniteGame(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayAbilities",
"InputCore",
"Niagara",
"UMG"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"InputCore",
"MoviePlayer",
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"Niagara"
}
);
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}