Files
FNGameProj/Source/FortniteEditor.Target.cs
T

15 lines
407 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteEditorTarget : TargetRules
{
public FortniteEditorTarget ( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteEditor", "FortniteUI" } );
}
}