Files
FNGameProj/Source/FortniteGame.Target.cs
T

15 lines
385 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteGameTarget : TargetRules
{
public FortniteGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteEditor" } );
}
}