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Rewrite folder structure Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Fill out your copyright notice in the Description page of Project Settings.
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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using UnrealBuildTool;
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public class FortniteEditor : ModuleRules
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{
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public FortniteEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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"FortniteEditor/Public"
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});
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"FortniteEditor/Private"
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});
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "FortniteGame", "AssetTools" });
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PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd" });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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