Files
FNGameProj/Source/FortniteVersion/FortniteVersion.Build.cs
T
2024-03-03 23:44:39 +01:00

26 lines
581 B
C#

using UnrealBuildTool;
public class FortniteVersion : ModuleRules
{
public FortniteVersion(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore"
}
);
}
}