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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "ScriptedPawnRunScriptBlueprintAction.h"
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#include "Net/UnrealNetwork.h"
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UScriptedPawnRunScriptBlueprintAction* UScriptedPawnRunScriptBlueprintAction::RunScriptOnPawn(const FString& NewScriptName, AFortPlayerPawn* TargetPawn) {
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return NULL;
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}
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void UScriptedPawnRunScriptBlueprintAction::OnScriptComplete_Implementation() {
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}
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bool UScriptedPawnRunScriptBlueprintAction::OnScriptComplete_Validate() {
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return true;
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}
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void UScriptedPawnRunScriptBlueprintAction::InternalRunScriptOnPawn_Implementation() {
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}
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bool UScriptedPawnRunScriptBlueprintAction::InternalRunScriptOnPawn_Validate() {
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return true;
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}
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void UScriptedPawnRunScriptBlueprintAction::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UScriptedPawnRunScriptBlueprintAction, WorldContextObject);
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DOREPLIFETIME(UScriptedPawnRunScriptBlueprintAction, SpawnLocation);
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DOREPLIFETIME(UScriptedPawnRunScriptBlueprintAction, SpawnRotator);
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DOREPLIFETIME(UScriptedPawnRunScriptBlueprintAction, ScriptName);
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DOREPLIFETIME(UScriptedPawnRunScriptBlueprintAction, ScriptedPawn);
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}
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UScriptedPawnRunScriptBlueprintAction::UScriptedPawnRunScriptBlueprintAction() {
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this->WorldContextObject = NULL;
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this->ScriptedPawn = NULL;
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}
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