Files
FNGameProj/Source/FortniteGame/Private/InfiltrationCarryObjectCapturePoint.cpp
T
2024-03-03 23:44:39 +01:00

40 lines
1.1 KiB
C++

#include "InfiltrationCarryObjectCapturePoint.h"
#include "Net/UnrealNetwork.h"
void AInfiltrationCarryObjectCapturePoint::StopUpdatingUIVisibility() {
}
void AInfiltrationCarryObjectCapturePoint::StartUpdatingUIVisibility() {
}
void AInfiltrationCarryObjectCapturePoint::OnRep_bCapturePointEnabled() {
}
void AInfiltrationCarryObjectCapturePoint::OnPawnEndOverlap(AFortPlayerPawn* TouchingPawn) {
}
void AInfiltrationCarryObjectCapturePoint::OnPawnBeginOverlap(AFortPlayerPawn* TouchingPawn) {
}
void AInfiltrationCarryObjectCapturePoint::MulticastIntelCaptured_Implementation() {
}
void AInfiltrationCarryObjectCapturePoint::IntelTagCallback(const FGameplayTag Tag, int32 NewCount) {
}
void AInfiltrationCarryObjectCapturePoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AInfiltrationCarryObjectCapturePoint, bCapturePointEnabled);
}
AInfiltrationCarryObjectCapturePoint::AInfiltrationCarryObjectCapturePoint() {
this->UIShowDistance = 1;
this->UIDetailDistance = 1;
this->bCapturePointEnabled = false;
}